Main functions
cppRouting
package provide these functions :
get_distance_matrix
: compute distance matrix (between all combinations origin-destination nodes - one-to-many),
get_distance_pair
: compute distances between origin and destination by pair (one-to-one),
get_path_pair
: compute shortest paths between origin and destination by pair (one-to-one),
get_multi_paths
: compute shortest paths between all origin nodes and all destination nodes (one-to-many),
get_isochrone
: compute isochrones/isodistances with one or multiple breaks.
get_detour
: return nodes that are reachable within a fixed additional cost around shortest paths. This function can be useful in producing accessibility indicators.
cpp_simplify
: remove non-intersection nodes, duplicated edges and isolated loops in the graph. Graph topology is preserved so distance calculation is faster and remains true. This function can be applied to very large graphs (several millions of nodes).
cpp_contract
: contract the graph by applying contraction hierarchies algorithm.
get_aon
: given an origin-destination matrix, compute All-or-Nothing assignment.
assign_traffic
: given an origin-destination matrix, estimate the traffic flows on the network.
Routing algorithms
Path algorithms proposed by the package are :
- 1 uni-directional Dijkstra algorithm,
- 2 bi-directional Dijkstra algorithm,
- 3 uni-directional A* algorithm
- 4 New bi-directional A* algorithm (Piljs & Post, 2009 : see https://repub.eur.nl/pub/16100/ei2009-10.pdf)
- 5 one-to-one bi-directional Dijkstra adapted to contraction hierarchies (Geisberger & al., 2008)
- 6 many-to-many bi-directional Dijkstra adapted to contraction hierarchies (Geisberger & al., 2008)
- 7 PHAST algorithm (Hardware-accelerated shortest path trees), one-to-all algorithm adapted to contraction hierarchies (Delling & al., 2011)
1, 2, 3 and 4 are available for
one-to-one calculation in
get_distance_pair
and get_path_pair
functions
on a non-contracted graph. In these functions,
uni-directional Dijkstra algorithm is stopped when the destination node
is reached.
A*
and NBA*
are relevant if geographic
coordinates of all nodes are provided. Note that coordinates should be
expressed in a projection system.
To be accurate and efficient, A*
and NBA*
algorithms should use an admissible heuristic function (here the
Euclidean distance), i.e cost and heuristic function must be expressed
in the same unit.
In cppRouting
, heuristic function h
for a node
(n) is defined such that :
h(n,d) = ED(n,d) / k with h the heuristic,
ED the Euclidean distance, d the destination node and
a constant k.
So in the case where coordinates are expressed in meters and cost is
expressed in time, k is the maximum speed allowed on the road.
By default, constant is 1 and is designed for graphs with cost expressed
in the same unit than coordinates (for example in meters).
If coordinates cannot be provided, bi-directional Dijkstra algorithm is
the best option in terms of performance.
5 is used for one-to-one calculation in
get_distance_pair
and get_path_pair
functions
on a contracted graph.
1 is used for one-to-many calculation in
get_distance_matrix
function on a
non-contracted graph.
6 and 7 are available for
one-to-many calculation in
get_distance_matrix
function on a
contracted graph.
Traffic assignment algorithms
Traffic assignment models are used to estimate the traffic flows on a network. It take as input origin-destinations matrix describing volume between each OD pair.
All-or-Nothing (AON)
All-or-Nothing assignment (AON) is the most simplistic (and fastest)
method to load flow on a network, since it assume there is no congestion
effects. The assignment algorithm itself is the procedure that loads the
origin-destination matrix to the shortest path trees and produces the
flows.
In cppRouting
, OD matrix is represented as 3 vectors of
equal length :
- from
: origin node,
- to
: destination node,
- demand
: volume.
User Equilibrium (UE)
The term “User Equilibrium” is used to describe a route choice
assumption formally proposed by Wardrop :
“The journey times on all the routes actually used are equal and
less than those which would be experienced by a single vehicle on any
unused routes”.
Note that this principle follows directly from the assumptions that
drivers choose minimum time paths, and are well-informed about network
conditions.
Unlike AON assignment, this more realistic way to assign flows on a network take into account congestion effect. In this paradigm, the cost of a given link is dependent of the flow on it.
Algorithms proposed by cppRouting
for solving UE are
:
- link-based : Method of Successive Average (MSA),
Frank-Wolfe algorithms (including Conjugate and Bi conjugate
variants),
- bush-based : Algorithm B